setrstats.blogg.se

The syndicate project zombies story
The syndicate project zombies story




the syndicate project zombies story

To find abandoned SAFE underground bases, you will need the SAFE keycard - you will first have to trigger/complete the 'find missing scientist' mission event to get this keycard.įor syndicate bases, you will need the syndicate keycard - you will first have to trigger/complete the 'find blueprints/traitor' mission event to get this keycard. Somewhere in the mission zone, there will be a building with a circular access lift that can bring your safeteam down to the base. Note, cobras/apaches only target zombies and rebels, so your marines and VIPs are safe from friendly fire.Ī: All underground bases can only be found in Clear Outbreak missions. Try not to position the unit above buildings (or blow up the buildings first!) as it won't be able to accurately target zombies. RMB anywhere else on the mission zone (or a specific hostile/position) and the cobra/apache will slowly move there targetting any hostile within range. Q: CAN I MOVE THE SUPER COBRA / APACHE I CALLED IN A MISSION TO ANOTHER POSITION?Ī: Yup! You can select the cobra/apache (LMB) and a rotating blue circle will appear above it. Once you have zombie turrets, you can airdrop them into the mission zone from the air support tab during a mission. Note, zombie saw turrets only activate when touched by zombies so they have no effect on marines, vips OR rebels. The Zombie Turret is the only technology you need to fabricate units for in order to use them in missions. You'll need a weaponry lab, an engineering lab and finally the TFC Lab (Tech Fab which is used to fabricate technology units). Q: HOW DO I ACCESS THE ZOMBIE SAW TURRET IN-MISSION SUPPORT TYPE?Ī: You first need to complete research of the Zombie Turret. Take note, certain weapons can't be picked up if your marine's stats don't meet the weapon's requirements. From there whichever weapon you TAP will become equipped. Q: HOW DO I ACCESS WEAPONS MY MARINES PICK UP IN MISSION?Ī: RMB the marine's tab and their inventory panel will open up. The gunner will continue shooting at the target location until you LMB click their Aim icon again. To shoot, either let the marine in the turret automatically fire at hostiles or LMB click the AIM icon above their marine tab and RMB on a hostile/location. To move, select the vehicle and RMB a new destination in the mission zone. The 2nd will become the gunner in the turret (if applicable), everyone else will get in passenger seats. The first marine entering an empty vehicle will always be the driver. Q: HOW DO I ENTER, MOVE, AND SHOOT FROM WITHIN A VEHICLE?Ī: RMB any applicable vehicle (namely HUMVEE, BMP-S, M60AS, MGS, MRAP). The best solution is researching the 'neutraliser', which will remove the infection completely and allow your marine to continue fighting, however it won't prevent the marine from being re-infected which simply requires the player to send that marine back to the e-vac for another neutraliser boost. This will slow the infection down by 50%. If you have researched 'inhibitor', your infected marine will automatically get an inhibitor booster when they board the e-vac. If you have not yet researched 'inhibitor' or 'neutraliser' you can send your marine to the e-vac chinook (once landed) to prevent them from losing more health (however that marine will have to stay onboard the e-vac otherwise the moment they exit (by selecting their marine tab), their health will continue to deteriorate). Q: IF A MARINE GETS INFECTED WHAT CAN I DO?Ī: Marines that become infected (by coming into contact with a zombie), will slowly lose health until they die and they themselves become zombies. The mission zone (and sometimes the mission type) will likely change to somewhere else in the infected city until all zombies are cleared (killed).

the syndicate project zombies story

Completing the secondary objective (which is usually clear outbreak) you will simply receive more payment.įor Clear Outbreak mission type, you can still e-vac without killing all zombies and achieve an incomplete mission thereby getting a smaller payment.įor missions that you haven't cleared all the zombies, you can go back and do the mission at any time since the rest of the city will still be infected. Q: DO I NEED TO KILL EVERY ZOMBIE IN A MISSION?Ī: Nope! For all mission types, as long as you complete the primary objective, you can e-vac from the mission and achieve a successful mission.






The syndicate project zombies story