

I am not here to validate points these are facts. The fact that it performs sometimes and others doesn't actually proves my point of: congestion, signal strength, and band impedance. My own opinion I would run it over a period of a week and look at the peeks and drops you could have brilliant RSNQ but your SRIN is low and the combination of these create a good signal. In fact this is one of the four metrics at a single instance in time.

You using a vs b in different times needs to be done more than once. You don't know how your tower shares or transfers load or bandwidth. I urge you not to use a once off application of latency test with the wrong method of a single metric because your signal is x now it should be better.ġ. Just some notes on experience with this and gaming. You can game with it but nothing beats fixed line. Games hate this esp FPS they actually actively monitor it to protect from "lag switches" this then causes the protection mechanism to kick you out of the lobby or you to have a bad experience.

The nature of Mobile connections it will drop the connection quickly reestablish it. By nature LTE/3G Mobile networks are designed for high contention ratios due to the amount of devices, congestion will always be an issue.Ĥ. All these influence the latency and other requirements.ģ. Watch your signal when you have a storm etc you will see how it fluctuates as well as during peak times. ANY wireless by nature is not designed to be most efficient for gaming or "real time" Services as well as reliable. as long as you dont have a up and down of like 0.8 up and 1mbps down.Ģ. Basic requirements should be taken into consideration i.e. Games require low latency not high DND and UPL speeds. Do not use the 2300mhz band which is what most people thing needs to be used. This has been covered here but somewhere in the millions of posts. Which band are you using rather use lower dnd and upload band 1800mhz as it has much lower latency due to the nature of the frequency. Local latency at the specified times are in the range of 180-250 ms, which is atrocious for servers that are less than 30 km from my home.ġ. Also note this isn't exclusive to BF1, the same issues are present in BF3/4, WoW, Secret World the latency becomes garbage as does the throughput of the connection. This is a representative example of the latency performance between approximately 18:00-22:00 on almost every weekday, sometimes going on until as late as 00:00, which is coincidentally the only times during the day that I am actually able to spend time on gaming.Īs the clip shows, the latency averages around 450 ms - compared to around 210 ms during daytime - which is completely unplayable and characteristic of garbage service, whereas the 200 ms range is manageble, as most South Africans that play on European servers would probably agree. One of the most important mechanics of Sakura Dungeon is the ‘capture’ mechanic, wherein the player will be able to capture monster girls they encounter and add them to their party.To demonstrate the gaming experience with Telkom Mobile LTE, I've recorder this short clip of Battlefield 1 with the network performance overlay enabled: She soon discovers that it was a heroic knight who woke her from her slumber, and after a brief fight and “negotiation,” the knight decides to join her on an adventure to reclaim the dungeon! Together, they will unearth great treasures, reveal secrets and hidden rooms, and recruit monster girls to fight by their side.all while avoiding traps, fighting off dangerous enemies and bosses across multiple floors, and uncovering the devious plans of the new dungeon lord. In this story players will assume the role of an ancient fox spirit who awakens after several hundred years of deep sleep to find that possession of her lovingly made dungeon has been taken from her! As if that wasn’t enough cause for alarm, she has also been robbed of her power, leaving her weak and vulnerable.
